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Price: $29.23 (as of 2012-12-04 22:11:25 PST)
(as of 2012-12-04 22:11:25 PST) |
Mass Effect 2 by Electronic Arts Playstation 3 Game 014633365610 by Electronic Arts
DescriptionOnce again stepping into the role of the heroic Commander Shepard, gamers command their crew on a suicide mission in space. Players must assemble their squad from amongst the galaxy's most powerful mystics, geniuses, and convicts and lead them on a suicide mission to discover why humans are vanishing from the galaxy. The success of the mission hinges on the squad recruited and their loyalty to the mission. Shepard's future depends on it.
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Bungie will provide the "worldwide gameplay reveal" for its new shooter Destiny
during Sony's 2013 Electronic Entertainment Expo media briefing on June 10, the developer said today.

The news came at the end of an all-new CGI/live-action trailer for the game (below) released today. The video features Breaking Bad star Giancarlo Esposito reading a passage from Rudyard Kipling "The Second Jungle Book" intercut with CG footage from Destiny.
"Now this is the law of the jungle, as old and as true as the sky. And the wolf that shall keep it may prosper, but the wolf that shall break it must die," reads the passage. "As the creeper that girdles the tree trunk, the law runneth forward and back; for the strength of the pack is the wolf, and the strength of the wolf is the pack."
According to Variety, the short was directed by Iron and Elf director Jon Favreau and produced by advertising company 72 and Sunny. Visual effects were handled by Digital Domain, the prolific Hollywood production company founded by Titanic director James Cameron.
The Destiny trailer will air during Game 3 of the NBA Western Conference Finals on May 25. Destiny launches next year for Xbox 360, PlayStation 3, PlayStation 4, and Xbox One.
Amazon's German arm has posted a product listing (via NeoGAF) for Mirror's Edge 2, suggesting a sequel to DICE's 2008's first-person free-running game may soon be announced.

The listing indicates Mirror's Edge 2 will be available for the Xbox 360, though no other details are available.
An EA representative was not immediately available to comment.
A year after the launch of the original Mirror's Edge in 2008, EA said that the project was being honed by a small team at DICE. Two years later, production on the game was "stalled" after the company admitted sales of the original were lower than expected.
Most recently, a Mirror's Edge easter egg was found in Battlefield 3 DLC, showing series protagonist Faith's running shoes and audio of her panting.
Bankrupt publisher Atari Inc., the US branch of French owner Atari S.A., has failed to find a buyer for its portfolio of franchises and will not attempt to sell them off piecemeal.

The Wall Street Journal reports that bidding on a pool of game franchises and the Atari name itself, will start at $15 million.
The minimum bid for the RollerCoaster Tycoon franchise is $3.5 million, while potential buyers must pay at least $1.5 million for the Test Drive series.
Minimum bids totaled around $22.2 million, according to a court filing Wednesday.
Atari Inc. filed for bankruptcy protection in January. According to The Wall Street Journal, its investment banker reached out 180 would-be buyers, with about half agreeing to pursue purchases. However, only 15 actually submitted bids, none of which were approved by Atari.
Thus, Atari Inc. now plans to sell its brands on a franchise-by-franchise basis during auctions beginning next month. The Humongous, Fatty Bear's Birthday Surprise, and Math Gran Prix franchises are going for $500,000, while the Total Annihilation series will be available with a $250,000 floor price.
Before the auctions can take place, a judge must approve of the sale process, something Atari hopes can happen during a June 11 hearing. Bids must then be submitted by July 10 ahead of auctions to take place July 16, 17, 18, and 19. If all goes to plan, Atari will seek final approval of all sales during a hearing on July 24.
Atari is also seeking permission to sell games "of minor value" separate from the official auctions. None of these titles were specified.
FIFA 14 will be released in Europe on September 27, EA has confirmed.

Additionally, EA is offering numerous preorder incentives in the UK that dish out FIFA Ultimate Team freebies. Customers who opt to buy the Ultimate Edition from Amazon will get 24 gold packs for Ultimate Team, given out at a rate of one a week for 24 weeks.
Each gold pack is a random assortment of 12 items, EA says, offering up players, stadiums, staff, balls, and kits. The players included in the gold packs are mostly rated above 75 in the game, and each pack includes a rare item. The Ultimate Edition also provides an All-Star Team featuring, among others, Lionel Messi.
Preordering at Game gets players the Limited Edition of FIFA 12, which features 24 premium gold packs. These are like the packs included in the Ultimate Edition, only they serve up two rare items every week. This version of FIFA 14 also comes in a steelbook case.
On top of that is the FIFA 14 Special Edition, exclusive to Game, which provides everything in the Limited Edition alongside an adidas EA Sports glider football.
Xbox One and PlayStation 4 versions of FIFA 14 are also in development, but are not yet dated for release by EA.
The publisher announced its next-generation Ignite engine alongside Microsoft's official unveiling of the Xbox One earlier in the week.
The Xbox One and PlayStation 4 will be less expensive at launch than their predecessors, according to comments from GameStop chief financial officer Rob Lloyd.

Speaking today in a post-earnings financial call, Lloyd said GameStop does not have official pricing information from Microsoft or Sony, but expects a "lower opening price point than they did last cycle."
The Xbox 360 launched in 2005 for $300/$400, while the PlayStation 3 debuted in 2006 for $500/600.
In addition, GameStop said it expects to be a leading retailer for the Xbox One and PlayStation 4. The company explained that because of the trade credits it can offer consumers through its buy-sell-trade model, gamers will be able to pick up next-gen systems at GameStop for less than anywhere else.
GameStop management also dodged a question regarding the reports that the Xbox One will require gamers pay a fee to play secondhand titles, a move that could impact the company's business.
The retailer declined to comment on its talks with Microsoft, instead saying it will allow the Xbox maker to lead the discussion about this topic.
The president and CEO of Square Enix's American operations has left the company.

Polygon reports that Mike Fischer, who joined Square Enix in July 2010, left the company earlier this month. Fischer is now working as vice president of digital music and video for Amazon Japan.
Fischer has updated his LinkedIn profile to reflect the changes.
Square Enix is currently undergoing a costly restructuring, which recently contributed to its net loss of ¥13.7 billion (approximately $134m/£87m) for the financial year.
Former Square Enix CEO Yoichi Wada also resigned in March after spending 12 years in the role, and the publisher has said it is unhappy with the sales of its AAA titles Tomb Raider, Hitman: Absolution, and Sleeping Dogs. Square Enix's Los Angeles studios have also suffered from job cuts.
Prior to his tenure at Square Enix, Fischer worked for Microsoft, Sega, and Namco Bandai.
Nintendo will not have a traditional Electronic Entertainment Expo media briefing this year, but the company will hold a Nintendo Direct during the show on June 11, the Mario maker said today.

The Nintendo Direct, which is expected to give gamers more details on the all-new Wii U Smash Bros., Mario, and Mario Kart titles, will begin at 7 a.m. PDT.
Nintendo announced in April that it would opt out of a large-scale E3 press conference this year, instead focusing on smaller, more dedicated presentations and events.
Nintendo's latest Nintendo Direct was held last week and saw the company announcing a three-game exclusive Sonic partnership with Sega, a release date for New Super Luigi U, and new details about Pikmin 3.
Epic Mickey 2: The Power of Two will launch for PlayStation Vita on June 18, Sony announced today. Previously, the game was scheduled to arrive on the portable platform sometime later this year.

The PS Vita version of Epic Mickey 2 will make use of the system 's touch controls for painting and tilt controls for the game's racing mode, among other things. In addition, a two-player Wi-Fi co-op mode that is exclusive to the PS Vita version is also included.
Epic Mickey 2 launched in November behind a middling critical reception and sales of 529,000 units in the United States by the end of December, according to NPD data.
EA has announced Need for Speed Rivals, saying that the next entry in the long-running racing series will launch for Xbox 360, PlayStation 3, and PC on November 19.

Xbox One and PlayStation 4 versions are in development, but are not yet dated.
Need for Speed Rivals is being developed by the new, Gothenberg-based studio Ghost Games. The game will use DICE's Frostbite 3 engine, EA says.
The game blends elements of Criterion Games' Need for Speed: Hot Pursuit and Most Wanted, offering up a large open world--dubbed Redview County--and allowing players to take the role of a racer or a police officer. Cars are reported to be customisable, and Ghost Games claims the game will seamlessly integrate both its single-player and multiplayer gameplay with a feature called AllDrive, which lets players drop in and out of each others' worlds.
The series' social tracking service Autolog will also return.
Need for Speed's almost 20-year history has seen multiple developers handle the game, and the series has seen both ups and downs. Black Box's Need for Speed: The Run, which was devleoped using the Frostbite 2 engine, was panned upon its release in 2011. Criterion Games' 2012 Need for Speed: Most Wanted and 2010 Hot Pursuit were both well received, however, and their creative director, Craig Sullivan, has joined the team at Ghost Games to oversee development of Rivals.
A Need for Speed movie is also in the works.
GameStop posted overall revenue and profit declines for its first quarter ended May 4, but the retailer's mobile and digital channels saw gains.

The retailer announced today that mobile sales grew 290 percent in the quarter to $46.8 million, while digital receipts jumped 47.3 percent.
That's where the good news for GameStop ended. New software sales decreased 3.8 percent, while new hardware sales fell by an even larger 30.6 percent. Used game sales fell 7.5 percent.
Year-to-date, GameStop said its U.S. market share for new PlayStation 3 and Xbox 360 software stood at 47.7 percent.
Overall, GameStop posted a net profit of $54.6 million during the period, down from net earnings of $72.5 million last year. Revenue came in at $1.87 billion for the quarter, down from $2.00 billion a year ago. Comparable store sales fell 6.7 percent and GameStop said this negative trend is due to the "late stage effects of the current console cycle."
"GameStop's continuing margin expansion, growing new businesses and market share gains are the results of executing our strategic plan," GameStop CEO Paul Raines said in a statement. "We look forward to capitalizing on the upcoming new console cycle."
GameStop management will hold a call later today to discuss earnings and answer analyst questions. The retailer's stock value has fallen since it was reported earlier this week that Microsoft's Xbox One may require users pay a fee to play secondhand titles.
The Xbox One will support 3D and 4K, Microsoft's Larry "Major Nelson" Hryb has confirmed.

Asked in a recent Yahoo! Q&A session if the next-generation platform would support the video options, Hryb said, "Indeed. Xbox One supports both 3D and 4K."
Neither feature was discussed during the Xbox One reveal event on Tuesday. Current-generation platforms like the Xbox 360 and PlayStation 3 support 3D already.
4K's official name is Ultra HD. It is being touted as the next version of high-definition and aims to replace 1080i/p as the highest resolution signal available for video content.
Sony has confirmed that the PlayStation 4 will also support 3D and 4K. At the platform's announcement in February, Sony explained that the PS4 will support 4K output, but only for content like photos and videos, not games.
It is not clear if the same will be true for the Xbox One.
Strong sales of 3DS RPG Fire Emblem: Awakening have helped save the 22-year-old series from outright cancellation, the game's producer has said.

In an interview with Spanish magazine Hobby Consola (via the Serenes Forest forums), Yamagami said that Nintendo told developer Intelligent Systems that diminishing series sales could have made Fire Emblem: Awakening the last entry in the series.
"No doubt. Truth be told, [series] sales are dropping," said Yamagami. "The sales manager of Nintendo, Mr. Hatano, told us that this could be the last Fire Emblem. Due to this progressive descend on sales, they told us that if the sales of this episode stayed below 250,000 copies, we'd stop working on the saga."
"I remember when I came back from the meeting," continued Yamagami, "and told the team 'my God, what are we gonna do?! The end has come!' Our reaction was clear: if this was going to be the last Fire Emblem, we had to put [in] everything we always wanted to include."
Nintendo hasn't formally announced if there will be a follow-up to Fire Emblem: Awakening, but previously stated the game has sold over 240,000 copies in North America alone. When Fire Emblem launched in the UK its limited edition hardware bundle led to a 49 percent increase in 3DS sales.
In terms of raw power, the PlayStation 4 currently beats the Xbox One. That's according to Just Cause developer Avalanche Studios' chief technical officer Linus Blomberg, who explained to Edge that he's not ready to declare Sony's console the better performer just yet.

"It's difficult to say, as it's still early days when it comes to drivers," Blomberg said. "With each new driver release, performance increases dramatically in some areas. The PlayStation 4 environment is definitely more mature currently, so Microsoft has some catching up to do. But I'm not too concerned about that as they traditionally have been very good in that area.
"The specs on paper would favor the PS4 over the Xbox One in terms of raw power, but there are many other factors involved so well just have to wait and see a bit longer before making that judgment," he added.
Avalanche Studios is currently working on projects for the Xbox One and PlayStation 4. The studio has three in-development and unannounced games, including "Project Mamba" to be published by Square Enix and a title basic on a comic book franchise, though it's not Superman.
The first of these projects could be announced next month during the 2013 Electronic Entertainment Expo, Avalanche Studios has teased. Whatever the games turn out to be, they will have players saying "holy fu**ing sh**," according to chief creative officer Christofer Sundberg.
Warner Bros. Interactive Entertainment today announced Dying Light, an open-world first-person survival horror game from Dead Island and Call of Juarez developer Techland.

The game will launch in 2014 for next-generation platforms like the Xbox One and PlayStation 4, current-generation systems including the Xbox 360 and PlayStation 3, as well as the PC.
No mention was made of a Wii U release and a Warner Bros. representative could not be reached for comment.
Dying Light features a full day-night cycle. In the day, players will explore an urban environment beset by "a vicious outbreak." Gamers must scavenge the world for supplies and weapons to defend themselves from the infected.
When day turns to night, "the hunter becomes the hunted," Warner Bros. said. The infected will become aggressive during the evening and certain predators will only appear after sundown.
"The next-gen technology allows us to create a truly dynamic open world that features a game-changing day-night cycle," said Techland CEO Paweł Marchewka in a statement. "Inventive free running mechanics also allow for nearly unrestricted exploration and weapon-crafting to further enhance the action survival experience."
Techland shipped Dead Island: Riptide last month and released downloadable game Call of Juarez: Gunslinger a few weeks ago. The Polish developer is also working on a current-generation cooperative hack-and-slash game called Hellraid.







Rockstar Games today announced premium bundles for this September's upcoming open-world game Grand Theft Auto V.

The $80 GTAV Special Edition includes a copy of the game, a collectible steelbook with never-before-seen artwork of Michael, Trevor, and Franklin, as well as a 21.5" x 26.75" blueprint map that shows off Los Santos and Blaine County.
The bundle also packs in various in-game perks, including a special ability boost for Michael, Trevor, and Franklin. With the boost, players' special ability bar will generate 25 percent faster.
The GTAV Special Edition also includes single-player Stunt Plane Trials and bonus outfits, tattoos, and "special deals" from shopkeepers inside the gameworld. Lastly, the premium bundle offers gamers additional weapons, including the Pistol .50, Bullpup Shotgun, and melee Hammer.
A $150 GTAV Collector's Edition will also be available. It includes everything from the Special Edition, as well as a special GTAV-themed 10.75" x 8.5" security deposit bag with a logo key.
The bundle also includes a "Los Santos" branded GTAV hat made by New Era and classic GTA characters for use within the game's multiplayer component. Players who buy the Collector's Edition will also receive an in-game garage to store custom vehicles.
In single-player, these cars include the 1930s-style Hotknife hotrod and the CarbonRS sports bike. In multiplayer, players will get to zip around in the Khamelion electronic car.
Lastly, Rockstar announced today that anyone who preorders GTAV--any version of the game--will be able to pilot the Atomic Blimp in-game vehicle. Preorders for all premium bundles went live today and will be available while supplies last.
GTAV launches September 17 for Xbox 360 and PlayStation 3.



Valve's former Team Fortress 2 VR specialist has been snapped up by the company behind the VR headset Oculus Rift.

Oculus VR's Tom Forsyth.
Tom Forsyth worked on Team Fortress 2's VR support with Joe Ludwig and Michael Abrash. At Oculus VR he'll be working on the Oculus Rift SDK, alongside a few "top secret" R&D projects.
"The Rift is a great bit of kit and combines a bunch of different technology together in a very clever package," said Forsythe.
"It was amazing working with it on Team Fortress 2 and seeing the extra immersion people felt inside a game they already knew so well. I'm really looking forward to helping other developers work with this tech as we go towards a consumer version."
Oculus VR has also announced the hire of robotics expert Steve LaValle, who previously worked as a researcher at the University of Illinois. "Steve's leading research and development on some of the toughest VR challenges including sensor fusion, magnetic drift correction, and kinematic modeling," said Oculus VR.
Development kits for the Oculus Rift are still being sent out to backers of the project's barnstorming Kickstarter campaign, though huge demand for the device has caused strain for the fledgling company. "All Rift development kits from Kickstarter are marked as 'Processing' or 'Shipped' in our system," says Oculus VR.
A consumer version of the VR headset is in the works.
EA executive vice president and chief technical officer Rajat Teneja has said that the architectures of the Xbox One and PlayStation 4 are "a generation ahead of the highest end PC on the market."

Writing in a post on social media service LinkedIn, the former Microsoft employee said the next-gen hardware of both Sony and Microsoft is "a significant inflection point in the history of our industry" that will be "as profound as the introduction of smartphones or Facebook to the market."
"Both the Xbox One and PlayStation 4 have adopted electronics and an integrated systems-on-a -chip (soc) architecture that unleashes magnitudes more compute and graphics power than the current generation of consoles," says Teneja. "These architectures are a generation ahead of the highest end PC on the market and their unique design of the hardware, the underlying operating system and the live service layer create one of the most compelling platforms to reimagine game mechanics."
The importance of the cloud will also tie in to the future of games, according to Teneja. "The power of connected data is going to be an integral part of the gaming experience," he said. "We see 2.5bn monthly game sessions and 50 [terabytes] of daily telemetry data on our network alone. The Xbox Live network required 500 servers when it launched a decade ago and as was mentioned yesterday, they are now provisioning 300,000 servers to handle Xbox data in the cloud. That growth is staggering, but it also means we'll really start to see more examples of true cross-device play."
"You don't have to be an engineer or even a gamer like me to appreciate the power of these new devices," he concluded.
EA this week announced that its new, next-gen Ignite engine will power its upcoming sports titles. DICE's Frostbite engine will also play a key part in EA's next-gen development.
Microsoft announced the Xbox One earlier this week. Check out GameSpot's Xbox One hub for more information on the successor to the Xbox 360
Gamers who wish to stay in touch via Skype will be able to do so on the Xbox One, Microsoft has revealed in an entry on the Xbox blog. The post details the integration of Skype, a voice over IP service, into the Xbox One console.
It was confirmed during the Xbox One presentation that the console will support Skype video calling. The feature uses Kinect voice and gesture controls to execute onscreen actions.
According to the blog post, the new Kinect camera will be able to send one-to-one Skype video calls in 1080p, so long as an adequate Internet connection is provided. The camera also sports a "wide-angle field of view."
The service will be incorporated into the Xbox One console, allowing gamers to initiate calls using voice commands. The Kinect microphone will also take into account background noise generated from the television, and block it out.
Like video and music, Skype is supported by the Snap feature, which embeds the video call alongside other Xbox One activities. Users will be able to activate the feature with the voice command "Xbox Snap Skype."
Skype was developed by Skype Technologies, which was acquired by Microsoft in 2011.
To keep up with the latest news on Microsoft's next-gen console, check GameSpot's Xbox One hub.
Independent developers who wish to publish their games on the Xbox One will not be allowed to do so on their own, according to a Shacknews report.
Independent developers may not be able to self-publish their games on Microsoft's new Xbox.
Developers will need to obtain a publishing deal from either Microsoft Game Studios or a third-party partner such as EA. Games published on Xbox Live Indie Games will not be affected by the new policy.
General manager of Redmond Game Studios and Platforms, Matt Booty, said that Microsoft intends to stay the course with the way it operates currently. "As of right now, yes. We intend to continue to court developers in the ways that we have," he said.
Both Sony and Nintendo have said that they will allow developers to publish their own titles on the PlayStation Network and Nintendo Network, respectively.
PlayStation Call of Duty fans can rest easy, with confirmation that upcoming first-person shooter, Call of Duty: Ghosts will be coming to the PlayStation 4.

Despite the official announcement for the game coming months after the unveiling of the PlayStation 4 hardware, Activision listed only unspecified next-generation consoles as being in development.
Fielding a question from a fan on Twitter, the official Infinity Ward account responded, we'll be releasing #CODGhosts on both platforms #PS3 #PS4.
The news should come as little surprise, given that previous Call of Duty games have launched simultaneously on both the Xbox 360 and PlayStation 3, though fan confusion is understandable, with neither Amazon nor GameStop currently listing a PS4 version of the game. As part of its Xbox One announcement held earlier this week, Microsoft revealed that it had once again secured timed exclusivity on downloadable content for Call of Duty: Ghosts.
The latest game in the hit shooter series is being billed as having a more emotional storyline, is being built on a new game engine, and will be written by Traffic and Syriana author Stephen Gaghan. The game is set to release globally on November 5 this year on the PC, Xbox 360, Xbox One, PlayStation 3, and PlayStation 4.
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