We will build your DREAMWEB!
March 6th, 2012
(as of 2013-04-15 19:00:21 PST)
(as of 2013-04-15 19:00:21 PST)
Mass Effect 3 Collector's Edition by Electronic Arts
DescriptionGet the ultimate Mass Effect 3 experience with the N7 Collector’s Edition! This exclusive and limited package includes:Premium metal case featuring commemorative artwork of Commander Shepard. 70-page hardbound art book featuring hundreds of unique and gorgeous illustrations from the BioWare development team. Limited edition Mass Effect comic by Dark Horse Comics, complete with unique cover artwork. Join the ranks of the N7 with the premium fabric N7 patch. Exclusive 4x6 lithographic print featuring a one-of-a-kind piece of artwork. A full collection of in-game content that can’t be found anywhere else!
Mass Effect 3 is a Role-playing Game (RPG) / Third-Person Shooter hybrid set in a Science Fiction universe. Mass Effect 3 is the third game in the popular Mass Effect series, and is rumored to be the final installment. In it players continue the adventures of Commander Shepard utilizing extreme character customization which is the hallmark feature of the series. Additional features include: the ability to import decisions from both of the previous games into the new game, ownership/play of previous games not required, customizable weapons, improved mobility and melee combat, many returning characters (if they were not killed off in previous imported games), an improved cover system that allows for more action, compatibility with the Kinect Sensor for Xbox 360 and more.
Along with the game, the Mass Effect 3 N7 Collector's Edition contains a wealth of exclusive bonus items. See the complete list below.
Join Commander Shepard in the struggle against the Reapers in the conclusion to the Mass Effect trilogy.
Collector's Edition exclusive bonuses.
The Final Chapter in the Mass Effect Trilogy
Not everyone will survive. An ancient alien race, known only as "Reapers," has launched an all-out invasion leaving nothing but a trail of destruction in their wake. Earth has been taken, the galaxy is on the verge of total annihilation, and you are the only one who can stop them. The price of failure is extinction. You are Commander Shepard, a character that you can forge in your own image. You determine how events will play out, which planets to explore, and whom to form alliances with as you rally a force to eliminate the Reaper threat once and for all. How you wage this war is completely up to you: go into combat with guns blazing or use cover to plan a more tactical assault. Utilize your squad to full effect or take a lone wolf approach. Rain death from a distance or go toe-to-toe with enemies using devastating melee attacks. Mass Effect 3 will react to each decision you make as you play through a truly unique experience of your own creation.
Mass Effect 3 N7 Collector's Edition for Xbox 360 Contents
Key Game Features
[UPDATE] A 2K Sports representative tells GameSpot that the pop culture references in NBA 2K15's MyGM mode were purposefully placed to help the game become more "culturally relevant." You can see the full statement below.
"As you know, MyGM is a very text-heavy mode; our conversation engine dominates the end-user experience," the representative said. "My intent for the conversations are to be culturally relevant, and entertaining for the users. We have cleverly intertwined assorted pop culture references in the experience to bring a smile or even a laugh to our users. When you are reading line after line of text, you need to break it up with some light-hearted humor."
"There are actually very few lines in the script that can be considered 'spoilers'. Specifically on the Game of Thrones mention(s), we take care to ensure that only references from the aired shows on HBO are mentioned. We do not include references from the books that are yet to be brought to the small screen. Essentially, everything we talk about is widely available for consumer consumption."
The original story is below.
One NBA 2K15 player recently logged into the professional basketball game to find something he most definitely didn't expect: a major spoiler about HBO's Game of Thrones.
Writing on Reddit, a user going by the name "Mister_Big" explains that he encountered the huge season four spoiler (see the spoiler-y image below) inside the game's MyGM mode.
"Definitely didn't expect to see a major GoT spoiler while playing NBA 2K15...," he says.
The spoilers didn't stop there, however, as Mister_Big also claims that not long after he encountered the Game of Thrones spoiler, he came across another one, this one about Fox's 24.
"I had a similar situation right after this where the player made a reference to Jack Bauer from 24," he said.
That NBA 2K15 developer 2K Sports would weave pop culture references into its game isn't all that surprising. After all, players probably do talk about Game of Thrones and 24 in their daily lives, something 2K may want to replicate to create an even more true-to-life video game.
However, if you haven't seen Game of Thrones or 24, you may want to be extra careful the next time you play NBA 2K15. We've followed up with 2K Sports, asking for more information about the spoilers.
While the official PC system requirements for upcoming shooter Battlefield Hardline remain unconfirmed, developer Visceral Games has now given players an idea of what to expect.
Writing on Twitter today, Visceral Games explained that Hardline's requirements won't differ too significantly from those for 2013's Battlefield 4.
We haven't announced detailed PC specs yet but if your PC can run BF4 it shouldn't have a problem with Hardline— Visceral Games (@VisceralGames) January 29, 2015
In other recent Battlefield news, Electronic Arts and Visceral Games announced lots of details about Hardline's upcoming open beta, including its start-date. You can read more about it here.
The Battlefield Hardline release date is March 17 in the US for PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.
8-bit visuals? Check. Chiptune soundtrack? Check. Old-school side-scrolling gameplay? Mega-check. Yes, Super Time Force may stick to modern indie-game tropes, but thanks to the addition of some neat time-travelling mechanics, it's more unique than you might think. Or, as we put it in our 8/10 review, Super Time Force is "a really funny game that puts an innovative twist on the side-scrolling shooter."
If you're craving something with a little more heart to it, check out Ubisoft's Valiant Hearts: The Great War, a compassionate look at the struggles of World War I. While the focus is on specific characters rather than the conflict as a whole, Valiant Hearts does an admirable job of illustrating the horrors of war, matching a well told story to some clever puzzles and beautiful 2D visuals.
A mix of Portal, Myst, and the best of puzzle games, The Talos Principle not only challenges the mind with its brain-bending puzzles, but asks you to think about the very nature of humanity along the way. Plus, it has lasers. Many, many lasers. And, as we all know, lasers make everything better.
Forget 8-bit, Nidhogg harks back to the simpler visuals of the Atari 2600, but brings them bang up to date with some stellar local multiplayer action. Part fighting game, part tug-of-war, Nidhogg pits two sword-bearing fighters against each other in a 2D side-scrolling arena. Kill your opponent and you can progress to the next area, get killed, and you're pushed back. It's a simple premise that's easy to pick up, and highly competitive.
As a visual statement, Monument Valley is up there with the very best that video games has to offer. It's absolutely stunning, particularly if you're lucky enough to own a retina-display device. More than that, though, Monument Valley plays to the strengths of mobile, offering up a series of intuitive touch-based puzzles that work just as well in small bursts as they do for a longer sitting. There's even a wonderfully serene soundtrack to back up those joyful pastel-hued puzzles.
Four-player archery might not sound like the most exciting of multiplayer experiences, but Towerfall Ascension is more than its simple premise might suggest. The action is frantic and strategic all at once, with combatants trying to lay waste to their opponents by picking arrows out of the air, firing deftly placed long-distance shots, and going in for the kill at point-blank range. A wide range of modes and some well-designed battle arenas keep the action flowing thick and fast.
Like Valiant Hearts, This War of Mine takes a deep and somber look at the horrors of war, this time placing you in the role of a survivor trying to live in the ashes of a war-torn country. It plays out a little like a dark version of The Sims, with you having to manage food and shelter for a group of survivors, making tough choices for them along the way. Yes, This War of Mine is heavy going, but few games deal with the consequences of war in such a sincere and eye-opening manner.
At the other end of the video game spectrum is Pix the Cat, a full-on neon blast of arcade goodness staring a bunch of cuboidal cats. It's like a cross between Snake and Pac-Man Championship Edition, with the titular cats collecting eggs that hatch into ducklings that follow them around, thus making the enclosed mazes smaller and tricker to manoeuvre around in. High score chasing is the goal, with deposited ducklings racking up points for the leaderboards. There's also an excellent four-player mode if you fancy getting competitive.
The Vanishing of Ethan Carter may have grabbed headlines for its stunning Photgrammetry-based visuals, but it was its expertly told murder mystery story that impressed critics. What starts as a simple collect-the-clues adventure game turns into a a captivating piece of storytelling, one that you'll want to play through a few times in order to pick up on all the little details you may have missed the first time through.
There's nothing quite like a high-score chasing arcade game to chase those winter blues away, and they don't come much more arcady than TxK. A modern take on the Tempest 2000 formula, TxK matches vector graphics and eye-searing colours to simple but madly compelling gameplay to great effect. Just be wary if you're not into pumping techno beats: TxK's soundtrack is a non-stop four-to-the-floor party.
Threes is perhaps the ultimate mobile game, a brain-teasing puzzler that you can play for 30-seconds, or spend hours chasing high scores in. With just a swiping motion as your only means of control, and simple match-two mechanics, Three's barrier to entry is extremely low, but there's masses of depth lurking behind those cutsey-coloured number tiles. Give it a try, but be warned: once you start sliding those tiles around, it's so very hard to stop.
Details of the Battlefield Hardline open beta release date, as well as its available game modes and supported platforms, have been announced by Electronic Arts.
The beta will run from Tuesday February 3 to Sunday February 8 across North America, Europe, and all other major territories that the game will ship on. In all countries the beta will be available on PC (Origin), PlayStation 4, Xbox One, PlayStation 3, and Xbox 360. The one exception is Japan, where the beta will not be available on Xbox platforms.
Three separate modes will be available to sample:
The Battlefield Hardline release date is March 17 in the US and March 20 in the UK on Origin for PC, PlayStation 4, PlayStation 3, Xbox One, and Xbox 360.
On top of this is a fourth mode called "Hacker," that is incorporated into all the others, with one player on each team available to step away from the front lines and hack into the battlefield zones. That includes operating security cameras, spotting enemies, and relaying information back to the rest of the team.
Three separate maps will be available to play. Conquest will be available on the Dust Bowl map, while Hotwire is available on both Dust Bowl and Downtown. The Heist mode will be playable on a bespoke map called Bank Job.
Images of the new levels can be found below.
"There's nothing more valuable to our team than the relationship we have with our community. Their passion feeds our passion and their feedback has definitely helped make Hardline a better game," said Steve Papoutsis, general manager of developer Visceral Games.
"We want them to play the hell out of the beta next week and trust that they'll keep that feedback coming so we can continue to fine tune the game."
Downtown and Dust Bowl Map Images:Click on the thumbnails below to view in full-screen
Just a day after Microsoft announced the free games coming to Xbox Live subscribers in February, Sony on Thursday announced the month's free games for PlayStation Plus subscribers.
Below are the free games coming to PlayStation 3, PlayStation 4, and PlayStation Vita owners with a PS Plus membership starting February 3. The list below applies to both North America and Europe.
With just a couple more days left in January, now is a good time to download January's free PS Plus games.
The gaming chief at Angry Birds developer Rovio has left the company. Jami Laes quit the Finnish studio to launch a new start-up, according to a new report from Reuters.
A spokesperson for Rovio told GamesIndustry.biz: "Jami had some personal projects he's decided to focus on and we wish him the best of luck with his endeavors." 20-year gaming veteran David Byrne has stepped in to fill the role. He joined Rovio in September 2013.
With over 1 billion downloads to date, Angry Birds is one of the most well-known mobile games ever. Rovio has also expanded the series to an animated TV and various consumer merchandising campaigns. A star-studded Angry Birds movie is also in the works.
Despite this expansion, the company hasn't released any other games on the scale of Angry Birds, and recently announced a round of layoffs that will affect 14 percent of its total workforce. Rovio's longtime top executive, Mikael Hed, also recently stepped down amid falling profits.
What better reason is there to choose a game console other than for its library of games? Microsoft's stable of AAA console exclusives got off to a great start in 2014 with Titanfall and Sunset Overdrive, but there's a lot of great games coming down the pipe, including Halo 5: Guardians from 343 Studios. Some people already got a taste of what's in store, with more than 20 million matches played during a recent, three week beta test. Of couse, there's more than just Halo; Microsoft and its partners are planning to resurrect a bunch of series in 2015 that found success on Xbox 360, including Fable, Crackdown, and Epic Games' Gears of War, the series that rivals Halo as the most iconic Xbox exclusive.
There's also a handful of third party blockbusters that are either exclusive to Xbox One or landing there first, including Rise of the Tomb Raider, the highly anticipated follow-up to the 2013 reboot, which is supposed to bring the "Tomb" back to Tomb Raider in a major way. Quantum Break is also on the way from Sam Lake and Remedy Entertainment (of Max Payne fame). Quantum Break will play along with digital, episodic show, and the way you play the game, which features time manipulations as one of its primary themes, will impact the outcome of the show.
You can't talk about exciting Xbox One exclusives without mentioning Scalebound from Platinum Games, the team responsible for the great Bayonetta 2, Metal Gear Rising: Revengeance, and The Wonderful 101. Most of what we know about Scalebound at the moment is that you and a dragon companion fight side by side in the wilderness against massive monsters. We also know that Platinum makes excellent action games. The combination of Platinum's design prowess and dragons sounds too good to pass up, so don't be surprised if Scalebound ends up being a system seller for some people.
While big studios are plugging away, there are also a handful of indie teams making games for Xbox One, including Capybara Games, creators of Superbrothers: Sword & Sworcery EP and Super Time Force. The Toronto based team is prepping Below, a roguelike that embodies a strong sense of solitude and dread. The pulled back camera drives home the notion that you're small in the grand scheme of things, and Capybara Games has employed a foreboding palette and visual style that's worthy of what looks to be a difficult and downtrodden adventure. Who said games have to be cheery, anyway? We all need a little punishment, sometimes.
Xbox One owners will also be the first people who get the chance to play Moon Studios' Ori and the Blind Forest. It's got a fantastical atmosphere and whimsical characters that set the scene for one of the most promising platforming adventures to come along in a while, which channels classics such as Super Metroid, where skill progression determines where you can go and what you can do. It's proven to be a great experience in early demos, and may be the surprise indie hit of 2015 when it hits Xbox Live on March 11.
One of the smartest moves that Microsoft made in 2014 was to offer a version of Xbox One without Kinect. It's not that Kinect doesn't have merits, but it drives the cost of the console up significantly. Making Kinect optional was step one to lowering the cost of an Xbox One, down to about $400. What's step two? Knocking off 1/8th of that price for a limited time, bringing the asking price down to $350 in North America. This helped Microsoft sell a lot of consoles during the holiday season, and while the offer ended shortly after the new year, Microsoft reinstated it a few weeks ago, making Xbox One the runner-up for cheapest current-gen console after Nintendo's Wii U. Meanwhile, PlayStation 4 still costs $400. There's no time limit set for the current Xbox One promotion, and given that Microsoft brought it back so soon after the first limited-time offer, don't be surprised if the current $350 asking price sticks around.
Consoles don't necessarily compete with gaming PCs in the same way they do with one another, and given that Microsoft's Windows is the backbone of PC gaming, we're thankful to see that Microsoft is finally looking for ways to unite the two platforms. Starting with Fable Legends, Xbox One and Windows players will be able to join forces and play together, something that Microsoft will offer on future titles on a game by game basis. Cross platform multiplayer isn't a new concept, but it's a rare feature, and something Microsoft is poised to take advantage of moving forward given its position in both the console and PC space.
With the arrival of Windows 10, Xbox One owners will be able to stream their console games to their PC. While this isn't as exciting as total cross-compatibility between PC and Xbox One, it's nothing to shake a stick at. Microsoft hasn't had an answer for Sony's Remote Play feature until now, and though you won't be able to stream outside of your home's local network, you will be able to free up your TV when it's in high demand without giving up your ability to use your Xbox One in the process.
Based on a job listing, Microsoft is recruiting for a team that will work in secret on experimental projects, many of which will fail, but some of which may redefine the future of entertainment. Bold claims, but if anything amazing comes from this team, you can be sure Xbox One owners will reap the benefits. Here are a few excerpts from the job listing:
"A new team has formed in Microsoft's Xbox division with a specific purpose: to push the envelope of today's and tomorrow's technology as we explore new ideas from the ground floor. It begins with veterans from Xbox 360, Xbox LIVE, and Kinect. But we’re growing as quickly as our imaginations can be translated into code."
"Most of what we work on is top-secret; you may not know what your new project is until you've accepted an offer. Not all of our ideas will fly. We will fail, and fail fast, on some projects. We will celebrate those failures because they are vital to making sure the right ideas take off in a big way."
"If you’re passionate about the potential for Kinect to continue to revolutionize entertainment and are a seasoned software engineer with the skills to prototype and build the future of premium Kinect-powered experiences, we have a growing team of talented people who want to take entertainment into the future."
With Xbox One's cheaper price tag, a bounty of exciting games on the horizon, and the promise of interoperability with Windows 10, there's never been a better time to join the Xbox One party.
But first, you're eased into a life of crime. You play as Sophia Take, an art enthusiast who saw her great aunt's collection swindled away and split among greedy one percenters. She takes matters into her own hands and sets out to steal the art back. (She even resembles everyone's favorite world-class educational thief, Carmen Sandiego.) Though Miss Take is brimming with resolve, she soon reveals that she's a little unsure of herself to Harry Carver, a well-to-do and benevolent master thief who she bumps into in the middle of a caper. Together with Harry and pickpocket Daisy, Sophia slowly accumulates more and more of her great aunt's collection, gaining more confidence with each heist. These three figures form the core of the game's story and characterization, and, though it's tempting to paint them as one-dimensional afterthoughts, the game pulls off some subtle tricks to fill in the gaps.You'll learn to hate the color blue after seeing so much of it in this game.
Sophia's initial uncertainty carries into the player experience as well. You must abscond with all the art on the current floor and then either board an elevator or make your way to the exit. Guards' fields of vision are represented by giant blue cones that protrude from their eyes as you look down on the floor from a semi-isometric view. The levels themselves are cramped, with guards' vision often filling 75 percent of a room, making success seem impossible. But the game invites you to overcome these feelings by trying to gradually make you realize the ease with which you can accomplish your goals. The controls are dead simple, as the game can be played solely with the mouse. Just click on a spot, and Sophia moves there. Hold down the left mouse button and she starts running, though her haste makes noise that attracts guards, as does whistling by holding the mouse button down over her.
You start the game feeling intimidated by the sheer number of blue cones covering the levels. You feel shy about walking up to grab a painting while a guard's back is turned, but you learn to time your pacing in order to boldly walk to your target before the guard is any the wiser. You're afraid to set foot in a heavily-guarded area for fear of stepping into a guard’s field of vision, but being seen doesn't get you caught immediately. Instead, a glimpse of you only gets a guard's attention and lures him or her to the last point at which you were seen. Stay in sight too long and you alert the guards, but duck out of sight in time and you can lure guards to wherever you need them to be.The UI is super stylish, which makes the plain look of the rest of the game even more disappointing.
Even Sophia’s partners' side missions encourage you to come out of your shell. Harry has a leg injury and needs a cane to walk, so he's unable to run. This means that his heists happen at night when guard activity is at a minimum. He must sneak around armed with only a weird ball-like contraption, which makes noise when thrown against a wall. This teaches you not to rely on running to and fro and also encourages you to actually use the many power-ups the game gives Sofia, such as smoke bombs that block vision or teleporters that let you make a quick getaway. Daisy's missions, on the other hand, require you to get up close and personal with guards, picking their pockets to get keys and make off with a safe's contents. Though Daisy's prowess at pickpocketing means that she can approach guards without them becoming suspicious, it teaches you, when being Sophia, not to be so timid when it comes to worming your way through the guard-filled minefield. When you start getting the hang of navigating the security and playing the guards like saps, your confidence starts to snowball until you feel like a master thief. And clearly Sofia does too, as after clearing a level, she puts her hand on her hips and throws heavy shade at the mooks she just put to shame.
The moments in which you should be slipping past a heavily-guarded room to snag a bust are often ruined thanks to a guard who happens to turn the wrong way.
At least, that's the experience the game wants you to have, and occasionally it succeeds. But, though the game attempts to convey scenarios that make you feel like you're succeeding against all odds, the game commits the sin of actually stacking the odds against you. The fact that most rooms are bathed in blue does make the levels somewhat unmanageable even when you learn all the tricks. The cramped corridors and tiny rooms make maneuvering more of a chore than it needs to be. Worst of all is the inconsistent enemies, who, aside from the frequency with which they change direction, are completely unpredictable. Guards patrol in whatever direction strikes their fancy with seemingly no rhyme or reason. Now, not having predictable patterns isn't necessarily a bad thing if a game is designed with unpredictability in mind, but with so little space to work with and only one tool at your disposal at a time, you often find yourself waiting for an enemy to happen to wander to just the right spot so that you can enact your plan. This also means that the moments in which you should be slipping past a heavily-guarded room to snag a bust are often ruined thanks to a guard who happens to turn the wrong way. This takes your supposed skill out of the equation somewhat and makes the game a frustrating slog.Glue freezes enemies in place for a period of time.
It also doesn't help that the world itself isn't terribly interesting. For a game that seems built on slick intrigue, the levels themselves all play just about the same, albeit with varying degrees of frustration. Each floor you have to tackle is just a bunch of hallways connecting a bunch of bigger rooms. You barely ever get to use the environment to your advantage in clever ways, adding a thick layer of monotony to proceedings. Gimmicks such as dogs who can smell your footsteps, security cameras, and lasers add some much-needed variety, but once you encounter them once, you've seen all they have to offer. Levels also offer no visual panache, looking very sterile and plain, which is disappointing because the game's soundtrack embodies the slick, stylish world of high-class thievery.
The Marvellous Miss Take aims to be a different kind of confidence game, one in which you stroll into a level like you own the place and take whatever you wish with ease. All the pieces are in place to build you up and make you a virtual master thief, and Sofia's journey is the perfect embodiment of this process. It's just a shame that the game's level design and enemy combine to short-circuit the experience throughout, because there are so many individual pieces that make the game really easy to like. Sofia deserves better.
In Gravity Ghost, you control the ghost of Iona, a recently deceased young girl who lives on a secluded island with her two younger sisters and her older sister, Hickory, who became their guardian after the tragic death of their parents. The circumstances leading up to Iona's death unfurl throughout her story as tensions between her and Hickory arise: she believes that her sister's fiancé was responsible for their parents' deaths. You meet Voy, a seemingly tame wolf that Iona has befriended. And you watch Iona retreat deeper and deeper into her own heartache and isolation as the mystery and tension surrounding her death grow.
Gravity Ghost combines the aesthetics of Maurice Sendak with the narrative power of classic Don Bluth films like The Secret of NIMH, yet there's little to compare the game's overall style to. The art is like the pages of an illustrated children's book come to life with painstaking details and a beautiful colored-pencils effect, and before the (welcome) heavier elements of the story arrived, I grinned ear to ear at the sincere innocence of it all. But Gravity Ghost is a story about the price of innocence, and it explores guilt and death and family from a child's point of view without sacrificing clarity of insight and without ever looking down on or being condescending towards the perspective of its young star. Gravity Ghost operates on pure empathy, and the story's denouement left me on the verge of tears.
Gravity Ghost's gameplay is also quite good, although it never quite reaches the magnificent heights of the game's storytelling and art. Gameplay revolves around platforming with a physics twist. You leap back and forth between planetoid objects of varying sizes and manipulate the gravity wells of each object to shoot yourself across the levels. Along the way you collect stars which open the doors to finish each level, and flowers which lengthen ghost Iona's hair and allow you in turn to collect the ghosts of dead animals and terraform planets. Returning those animal-ghosts to their former bodies also leads to the sublimely animated cutscenes which move the story forward.This maelstrom will make sense by the end.
The variety of celestial objects in the game is a perfect fit for its tight three-hour running time. Gas giants allow you to bounce like a pinball machine. Fire planets propel you high in the sky off their steam. Water planets allow you to dive beneath their surfaces to collect stars and flowers. And gem planets are super-dense with stronger gravity wells than normal. Over the course of the seven constellations--with around 80 or so small levels in total--that make up the game's campaign, you also gain the ability to terraform the planets from one type to another, which is necessary for solving many of the game's simple puzzles.
Leaping back and forth between the gravity wells to collect the stars and flowers and ghosts and power-ups isn't always the smoothest experience, but the game gives you a host of tools to circumnavigate most potential sources of frustration, except in timed segments where the looseness of the gravity physics can become aggravating. Despite the looseness of the controls, bouncing and floating between the planets is an oddly Zen experience and it becomes quite soothing before long. It also helps that the soundtrack, from FTL composer Ben Prunty, adds to the game’s strange rejuvenative power.
The worst thing that can be said about Gravity Ghost is that I crave more of it.
Beyond the occasionally frustrating timed segments, the worst thing that can be said about Gravity Ghost is that I crave more of it. The game is short. It took me just over three hours to do a 100-percent run for each star and ghost and power-up. And, once you've beaten it, there are few incentives to go back and play again, minus chasing a couple of achievements you wouldn't think to chase on your first go around. But while Gravity Ghost may be short, it never overstays its welcome. Each constellation is the perfect length, and the game continues to implement new mechanics and kinks into the core gameplay up to the final levels.
It's easy to capture the happiest moments of being a child: friendships, vacations, exploring the vast, uncharted world in front of you. But it's hard to convey the toughest moments, those moments that we compartmentalize and repress beyond recognition as adults. And it's especially hard to convey such moments in language and images that both children and adults can appreciate and understand. That Gravity Ghost accomplishes this feat with such seeming ease is a testament to its imagination and its power.